
This influences the availability of troops, the ability to create reinforcements and the level of technological advancement – basically your ability to perform as a strategist. This comes to the fore as the player has the ability to influence things as varied as economic policy, domestic industrial policy, scientific (on an Government, corporate and individual scientist level) as well as political policy (the constituents of your eight man government cabinet, each one with a number of roles and having a influence, interchangeable with many other options).

One of the great strengths of this game is its complexity – one feels as though they genuinely are juggling the affairs of their country. Melbourne for instance, is NOT, nor ever been, the Capital of Australia. However, the game should be scolded for its lack of research at times. The game has a large scale approach, and is very intricate as each country is broken down into a great number of provinces – akin to a game of Risk on steroids. It is extensive and you can take your choice in patriotism from the major players – Germany, Japan, Soviets, UK, through to the most minor such as Australia and Albania. Set during the great wars (World War I and II), it has a truly global feel as you take command over your choice of country as it attempts to stamp its influence during these turbulent times.

Darkest Hour: a Hearts of Iron Game is, without doubt, the most complicated strategy game that this writer has played.
